Forum: Poser - OFFICIAL


Subject: I want to know the the future prospect of poser.

smalll opened this issue on Dec 03, 2004 ยท 21 posts


kuroyume0161 posted Fri, 03 December 2004 at 2:09 PM

Sorry to say, but with feature complexity comes complexity. One cannot attain Maya, Max, or C4D levels with a simplistic interface. You can hide more advanced features, but you cannot shove them so far away as to be unseen mechanisms in the background. Well, unless the user accepts the loss of more and more control and flexibility. And I don't think Poserholics ranting about immediate satisfaction caused the very, very, very premature release of Poser 5. It was pure and simple economics. I and many others explicitly begged Kupa et al at CL to take their time, to test, and to verify. Quality is worth the wait. Who were they listening to? Their wallets. Myself? I'm awaiting Poser Mk II. The old Poser file format, archaic technologies, and ancient techniques should be archived for an updated approach: better rigging, hypernurbs shells instead of exponentially increased polygon counts, real lighting models, real rendering modes, real animation capabilities. Then Maya, Max, C4D, LW, and such will be in competition with Poser. Of course, this would move Poser from the hobbyist regime into amateur and professional ones - increasing the cost. Mediocrity breeds mediocrity.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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