MikeJ opened this issue on Dec 03, 2004 ยท 16 posts
MikeJ posted Sat, 04 December 2004 at 3:54 AM
Well, thanks for all the insights. Tesign, how ya doin? Long time no see! I suppose I'll wait and see what happens after my new machine is finished. My current PC I built myself with an ASUS a7n8x-E Deluxe board, Athlon XP 3000, 1.5 GB RAM, nVidia 5700, as I mentioned above, Win XP Pro, so on and so forth. So far, for my next one, all I've bought is the case, which looks cool, but doesn't do much at the moment. ;) But it'll be similar, only more updated, and I'm probably gonna go dual CPU on this one. So, it'll be interesting to see how Vue acts when compared on two different machines. Now, I'm not really complaining about the whole Open GL thing, but I hate unsolved mysteries, and this is a perfect example. (another good example was the Poser *.bum file import...worked for some, not for others.) As for the whole polygon thing, yeah, 3 or so million polys really is nothing. It's not unusual at for my scenes to be WELL beyond that, since I build alot of very high resolution models for use in Vue, when I need to do an outdoors scene. But, for example, I'm using Lightwave 7.5, and I have all the Open GL settings on maximum, for dnot only meshes, but for textures, fog, lights, and everyhting else LW can use Open GL previews for, and it's never slow, never fading in and out, never anything but perfect. Other apps as well, along with all my games...perfect, no problems. I couldn't say one way or another if nVidia has somehow deviated from the Open GL standard, but if they have, then all these other software writers have gone right along with them, which would be strange, because alot of my software predates my video card...