cenozoite opened this issue on Dec 04, 2004 ยท 14 posts
cenozoite posted Sat, 04 December 2004 at 4:17 PM
I just did try that, with no luck. It still jumps angles imediately upon parenting, anf it seems to conistently reposition the camera in the exact same place each time. That predictable consistency is what indicates to me that it might be something intentionally accounted for by the creators, and that there might be a way around it we're just overlooking. Interestingly enough, I've found that if you lock the camera and then do it in reverse, that is, parent the figure to the camera instead, it does work fine, and you can then move the camera freely with the figure moving with it to stay in place in the frame. Of course, moving a figure via a camera is a clumsy and less than ideal way of posing, but it's interesting that the error doesn't occur in that instance. Also, after parenting a figure to a camera, there is no way through either method to reparent it to the universe. The only option for returning to normal is to parent the figure to something silly like the Aux camera, and then just not use it. However, the main camera then does proceed to have a different focal point, as though it had been "pointed at" some imaginary location in space, and so the rotations are all vastly off. I'm surprised this bug hasn't come up before. I wonder if Little Dragon would know anything about it.