madriver opened this issue on Dec 05, 2004 ยท 18 posts
madriver posted Mon, 06 December 2004 at 5:20 PM
Doesn't work on that mesh---may have something to do with the triangulation of the mesh as opposed to it being a quad mesh, which is much easier to add dynamics to. What you're suggesting would work with animation master or some other quad/patch-based modelling system, but not Poser. I think the geometry you're working with in a Pz3 file actually is an .obj. Someone correct me if I'm wrong.