rjbourc opened this issue on Dec 06, 2004 ยท 18 posts
leather-guy posted Tue, 07 December 2004 at 1:07 AM
Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=leather%2Dguy
My 2 cents worth - - - I tend to do fairly big scenes. I usually start with the landscape/terrain/set and select a tentative camera vantage. A couple of tricks I've used in the past are to assemble a big scene in smaller modules, storing them as PZ3's and later importing them one by one into a master scene. Another trick I've used, is to assemble a group of a few characters and their clothes, pose them, and once you've got them as you like, export the lot as a single OBJ - when you re-import them, save the group as a single prop. They'll no longer be posable, but they'll be much less memory-intensive. Useful for background figures especially. Also, when assembling a large scene with a lot of CR2's I use "stand-in" characters (I prefer the P3/4 Lo-Rez-Guy) to get the relative placements, then when it's mostly done, select each stand-in in turn and swap them out to the (previously constructed and saved) planned CR2's with the single-check-mark. Once the scene gets really large, you'll find position dials often start acting screwy, so figure on doing any fine-tuning by typing absolute values for the dial settings. Lights start going crazy in the later stages, so set up your basic lighting early and save it off to the lighting library. Re-loading a really big saved PZ3 has often played heck with light intensities (I've seen them sometimes double with each re-load - sometimes only some of them, sometimes no problem; best to be safe, 'cause adjusting lights in a Big PZ3 can be incredibly frustrating). I also tend to post comments in my gallery about how I did each pic in case anyone's curious how I did a specific scene. Save out PZ3's immediately prior to clicking render just in case.