richardson opened this issue on Dec 06, 2004 ยท 64 posts
face_off posted Wed, 08 December 2004 at 9:00 PM
Opera - nice one with a std P5 figure. Since P5 figures don't come with bumpmap (nor does Judy I assume), you don't get the nice specular effects. The script simulates a bump with a noise node, which helps a little. In the images above, you can see the fake sss effect on the bridge of her nose and chin. With face shots you can reduce the amount of fresnel noise, but up the redness in the diffuse incidence (by around 15-20 units). Also in the image, she looks very yellow - use white lights (maybe you've used the default here). For a closer shoot, you may want to up the shading rate to 0.2 (from 0.5) in your FF settings. In this case, there will be a small render performance hit (because of the shading rate, not the nodes). Anyway, I shouldn't be giving up my settings! The idea is for people to use it the best for themselves. Case-in-point is richardson, who has used totally different lighting and settings on the script and got a very different (better) look....dammit.
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