clyde236 opened this issue on Dec 09, 2004 ยท 7 posts
clyde236 posted Thu, 09 December 2004 at 4:17 AM
Hi All, Thanks for the tips. The scene by Rochrs is fantastic, although a bit too grainy for me, but the lighting is incredible and the image is just so impressive, gives me goosebumps! I use the standard Bryce materials in the scene with some modification. The walls are a bit heavy on the bump side, I rendered them with Antialiasing turned off because they looked too muddy when it was turned on. The columns and white arches are actually the beach sand texture with the color changed. I could boost the bump on those a bit. Ummm, the floor on my scene is made with a picture map. What I did was make a square of the floor using rounded cubes in Bryce 5. I knew having so many in the scene would overload it, (there are already quite a few objects in the scene and I am always afraid of the dreaded "Bryce is out of memory" error. So I opened a new scene in Bryce, laid out the rounded cubes to make a square pattern-- like a tile-- and took a picture from the top view. Then I brought it into the cloister scene as a 2-D plane-- several of them. Since the image was square, it had to be tiled. I couldn't get the image to tile on a long rectangle. Bryce just stretched it out to fit the dimensions of the rectangle. I thought I could make it tile-- I've seen it done I think. But the 2-D planes worked to get the pattern. Anyway, is there a way to take a picture and use it as a bump map? I tried with this one, but nothing happened. I wonder if I used volumetric lighting and rendering if that would help the image look better? I avoid the volumetric world because it takes so long to render. Do you think it would improve things much? I've never been really clear when it is useful except when trying to show light rays. I have to admit, I have no patience with rendering (I want to see my picture!) so I do tend to shortcut wherver possible. Thanks!