richardson opened this issue on Dec 06, 2004 ยท 64 posts
face_off posted Thu, 09 December 2004 at 3:38 PM
I hate the way rendosity eats your msgs sometimes :-( Opera...Good work on the bump. I've found it's easiest to fine tune bumpmaps by doing close-ups - and make sure you render in production quality - what looks right in draft will look different in prod. As for lots of lights - I wonder if this is done for historical reasons (P4 renderer). I've played with lots of lights, and they just seem to add to the render time. And for human skin, you /want/ highlight [just my opinion]. Khai...Mmmmm, I thought changing the node names might trip someone up - and it has - sorry. I tried to explain what each one was - without changing the names it got extremely confusing. Yes, one of the images in the tut has gone missing which would make it difficult. I've fixed it on the website, and added a couple more details on which P5 nodes to use. Thanks for picking this up.
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