Well, it's really simple, as you can see. Either use a scan of a crumpled piece of paper as the basis for the terrain or use the same scan in the Bump channel. If you use the first method (which is better), then make your terrain solid and boolean it with its own copy lowered a tiny little bit on the Y axis. Then you'll have an appropriate thickness. BTW, you'll certainly have to play with smoothing and lowering the terrain, as well as making it smaller in Y dimension when you leave Terrain Editor. Also take care that the sides of your terrain follow the ratio of a dollar bill. Pog, IIRC, it's not only in scanners, it's in Photoshop, too.
Message edited on: 12/09/2004 15:47
-- erlik