Forum: Poser - OFFICIAL


Subject: oversmooth

NimProdAction opened this issue on Dec 10, 2004 ยท 32 posts


odeathoflife posted Fri, 10 December 2004 at 11:41 AM

select ONLY the blade in max and go to the mesh tools ( not poly cause it's not in there) then hit the explode button, then name it blade or what ever, then go to the attach list and attach the blade back to gether, then export to poser and the blade will not be rounded like that. If you use UVMapper then it will separate all the verts in the mesh including the skull and that will make it faceted. I hope this helps.

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