Forum: Poser - OFFICIAL


Subject: Use inverse kinematics

smalll opened this issue on Dec 12, 2004 ยท 12 posts


Nance posted Sun, 12 December 2004 at 8:25 AM

Whoopsie - My mistake! Thanks for the correction Phil. Seems Id completely forgotten the required name change to enable the Reload as Saved ability. I mean REALLY forgotten - to the point that even when reminded I could not recall ever having made those changes. Had to go check a current .CR2 and compare it to an original Victoria. All worked as described by PhilC and Jim Burton in the thread linked above by jupiterkris. An original Victoria saved with IK OFF will reset to IK ON when reloaded.

HOWEVER--

Oddly though, a modified Stephanie .CR2 I checked opens OK with IK OFF, yet, contrary to the info above, appears to have retained the original inkychain name:

inkyChain RightLeg
{
off
name RightLeg
addLink rThigh:2
addLink rShin:2
goal rFoot:2
linkWeight 0 1
linkWeight 1 0.2
}

The original DAZ Victoria I checked, (that does reset the saved IK state back to ON when reloaded), also had the capital R in RightLeg, so I presume that letter Case is not the difference, which leaves me a little confused as to why the Steph figure opens with IK off, yet still appears to have retained the original inkyChain name.

Are my eyes getting as fuzzy as my memory, or is there perhaps another factor involved? (P4)

(I also see that the Steph based figure I checked was saved as a :2 figure and not a :1 does the IK Auto Reset only apply to the first figure?)

(Sorry for messing with a clear answer for a Nubie and one who has some difficulty with English.)