Forum: Poser - OFFICIAL


Subject: few words about poser

sowseng opened this issue on Dec 13, 2004 ยท 64 posts


Tyger_purr posted Mon, 13 December 2004 at 10:43 AM

  1. Interface: The interface occupy a lot of RAM, it should improve it by making a more simple design that does not take a lot of memory. Agree to some extent. Non-standard dialog boxes when standard ones will work, fancy backgrounds and tabs, no docking, autohide, or custom toolbars, etc should be changed. Some aspects are good, such as I like the track ball camera control. >2. When posing a character, the mouse movement does not limited to the view we selected(eg.if i select top view in lightwave, i can move the object to z or x only, no y is allowed). As a result, I cann't pose a character accurately with accurate mouse movement. Yes it does. If you are in the top camera you can only move in the xz but you must be in the top camera, not just looking down from above with the main camera. I use it this way all the time >3. Only allow me to undo once. Thats a problem. >4. The dynamic clothing is too complicated, too many step, too many button, too many possibility, it need to be simplified and be precise. I dont think it needs less options, I think it needs good presets (with good descriptions.) >5. Selection is difficult, I cann't select the part of the character or the character once and forever, I need to keep on n on to target my mouse pointer on the part I want to select. Agreed, but given a complex environment it is not always easy to build an interface to allow easy mouse selection. (see also the previous post mentioning holding down shift) >6. When posing, there are too much tendency of creating distorted figure(eg. over twisted arm, legs, body etc), though there is a function call 'Use Limits'. Its hard to program a good sensitivity for adjustments, using the dial is usually the easiest way to keep from distorting joints, though not always easy to get the position you want. Explore the uses of IK. >7. Cloth should not be ready make(it take a lot of memory), it should have a template for me to chose each part of the cloth, and allow me to do any change by filling in numbers. If I understand what you are proposing, it would limit what could be done with clothing style wise. It would increase the program size, and resources needed and probably in turn the cost. It would also represent a much larger change than the shift (if there is one) to dynamic clothing, from conforming clothing. And I dont think it would be well received.

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