sowseng opened this issue on Dec 13, 2004 ยท 64 posts
maxxxmodelz posted Mon, 13 December 2004 at 4:49 PM
"THE PROS will use POSER because they (properly) veiw it as another tool to get the $$$ job done. And they HAVE." Yeah, I've seen Poser used for commercial projects. Usually for storyboarding and that kind of thing. I've also seen Poser and Daz models used in works, but it's usually produced outside of Poser using higher end software to get the job done. Very few people who take their work seriously are going to use Poser for the entire piece of work (from animation to final render) unless they absolutely HAVE to, or unless they're trying to prove something. How can you be confident in meeting your tight deadlines using an application without network rendering? Why would a professional with any sort of sense trust a commissioned work (I'm talking animation here) entirely within a program that doesn't allow more than one undo, and has been notorious for corrupting it's native file format (PZ3) on occasion without the ability to restore? It just wouldn't be efficient and it certainly wouldn't impress me as being resourceful. I stand by my original statement. Poser is not yet at the point where it is being taken seriously as a viable option for professional 3D work. I'm talking strictly in terms of animation here, since that's where the real money in 3D is currently. Sure, you might see some guy use it for a certain project, but it's rare in terms of the industry. I'm not saying it isn't a tool... when used with other applications, it becomes a great tool. I think it has decent animation capability and is easy to learn and use. But it's not reliable, and it's not geared toward being used as a standalone alternative to the big name apps. The only way to work it into a production pipeline currently is to export as RIB, or use a plugin to another app that brings it into your pipeline.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.