face_off opened this issue on Dec 08, 2004 ยท 31 posts
AntoniaTiger posted Mon, 13 December 2004 at 4:51 PM
Thanks for the pointer.
ZBrush looks to be seriously heavy-duty software, and a bit beyond my reach at the moment.
Raven, it looks like adjusting the Minimum Displacement Bounds fixes the effect I showed in that picture upthread.
Sorry, face_off, but I don't agree with you over the validity of just plugging a colour into the Displacement input. It's not well-explained, but all the shader nodes are effectively working on a UV map, and a simple colour node is effectively a single-pixel map. Using that colour, and tweaking the numeric value, seems to make the difference between something being painted on, and looking like close-fitting fabric. It gives you a physical edge on the body-surface.
It's a crude trick, but, now I've sorted the surface tearing, it works.