Enivob opened this issue on Dec 11, 2004 ยท 7 posts
omega posted Tue, 14 December 2004 at 11:17 PM
The tutorial deals with translation that is easily fixed globaly in the graphs editor ( as shown in your tutorial ) However if you try the same thing for the hip in y rotation to match two bvh files, you will find that the animation will be dramatically altered. The only way to rotate the hip (y) is to rotate the body and this cannot be saved in a pz2 file