Wed, Dec 11, 4:53 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)



Subject: Modelling - Export Vicky 3 default or with straightend limbs.


kelc ( ) posted Wed, 15 December 2004 at 2:21 PM ยท edited Wed, 04 December 2024 at 3:42 AM

I want to make clothes for Vicky 3 - I managed to build some different pieces but I have a specific qestion how to export Vicky from Poser so that I can use Vicky as a dummy im my 3d software Should I leave Vicky unaltered regarding default twisting and bending of limbs . If I do so I can manage to build almost everything for the body with default twists and bends - except when it comes to boots . In default settings her feet point some degrees downwards and its rather annoying to build boots in that position (for me). So should I zero every limb prior export to get her straightended out - or would that make difficulties in the final JP process ? I know it sounds like a dumb question and it actually is but I read a lot of tuts that did not cover that aspect. thanks Karsten -kelc-


SWAMP ( ) posted Wed, 15 December 2004 at 2:55 PM

You don't have to mess with all that.... For use as a "dummy" or manikin,just import the Vic obj from the geometry folder into your modeling app. SWAMP


steveshanks ( ) posted Wed, 15 December 2004 at 3:23 PM

Swamp is right...but.....i discovered if you add V3, remove ik then open the joint editor and hit the zero figure button shes in the same position as the geometry obj...no big deal there though ;o).....then straighten her arms, and export.......now model around that, create the model, create the cr2 and add it to the scene with V3, do as above with th ik and zero, (don't conform the cloth BTW) then bend the sleeves of the cloth to fit V3 and export.....when you export in the hierachy window only select the cloth (uncheck everything else) and in the last export box only check the top box to preserve the objs groups.......Reason for all this is to make modeling and mapping the arm area easier......Steve


kelc ( ) posted Wed, 15 December 2004 at 4:37 PM

Thank you , SWAMP and Steve - your tips helped alot ... Karsten


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.