Black_Star opened this issue on Dec 15, 2004 ยท 11 posts
randym77 posted Thu, 16 December 2004 at 6:03 AM
Attached Link: http://www.nerd3d.com/Tutorial/Conforming.htm
Somewhere out there, there's a tutorial on making clothes for Poser using 3dsMax. Maybe someone else has a link.I import V3 in 3D Studio Max to use it as refference , but I do not intend to use parts from it's geometry as clothes as most people does.I want to make my own meshes based on the V3's geometry.
People generally do not use parts of V3 to make clothes. If you do that, the clothes cannot be redistributed, due to copyright concerns. The reason people import the V3 obj is to use it as a sort of dressmaker's dummy, to build the clothing around. Just as you are planning to do.
I'm not a Max user, so someone else will have to answer your questions about that.
The link is to a tutorial that explains what to do with the clothing OBJ once it's in Poser - how to make the mesh conform.
The joints generally are not modelled in Max. You make the shirt one solid OBJ, then use Poser's tools to make the joints. It's the Poser CR2 file that lets the mesh bend and twist. So you can change the UV mapping on the OBJ, and it shouldn't affect the joints. Try looking at the OBJs of some of the conforming clothing that comes with Poser, and you'll see what I mean.
Dynamic clothing can only be used in Poser 5. It's a lot easier to fit, since you basically just drape the clothes around the figure. Dynamic clothing moves much more naturally in animations than conforming clothes. But it does take more time to use, since you have to set up a little animation, even if you're only doing a still image.
See this short Quicktime file, to see what dynamic clothes can do:
http://www.nerd3d.com/Store/Hellvira/HellAnm.htm
The cloth flutters and drapes in a way that would be hard to match with conforming clothes. And it will also fit in almost any position. (Try making a conforming long skirt, and you'll quickly see the advantages of dynamic clothes.)
Message edited on: 12/16/2004 06:05