Forum: Bryce


Subject: Help from UV mapper users?

Sambucus opened this issue on Dec 19, 2004 ยท 20 posts


lordstormdragon posted Sun, 19 December 2004 at 11:29 AM

I don't know much about PSP, but I've used UV Mapper many times for my Rhino-to-Brycing. How I would go about transferring the brick texture is : 1. Make the brick texture fully tileable with Tessalation, a filter you can try for free or by for pretty cheap from Flaming Pear (www.flamingpear.com). This step may be unnecessary depening on how big you want your texture map, and how much resolution you need in the final render. I'm suggesting this step mostly for print, you're gonna want to be able to render it 3 or 4 times as big as you would for Renderosity or your screen, and you might as well start big... 2. In PSP (Photoshop for me), select the areas in the UV-map image that you want to transfer the brick to. Save this selection in both images. Then go to the brick texture image and load the selected area, copy, and paste it into your UV-map image. I don't know about PSP, but in PS this will automatically paste the bricks into a new layer. 3. Blend your edges around a bit, to fit with any painting or other textures you'll be using. If you're using layers how I would, your UV map will always remain unchanged until the end, as the inital background layer, so you have plenty of margin for error. Hopefully this helps, again I don't know anything about PSP other than it has an extra "P" when you're using it's initials...!