spothmann opened this issue on Dec 19, 2004 ยท 14 posts
spothmann posted Mon, 20 December 2004 at 5:11 AM
Displacement maps were not used when I textured this; and the bump settings as well as the nodes are all fine. And what could possibly cast a shadow to Vicky's face (in a scene which is empty except of herself and the lights) that looks exactly like (and is exactly in the same place) the mesh of her own face? Interesting enough, the same portrait renders just fine when using the FireFly engine instead of the P4 engine. So I suspect this must have to do with the P4 render engine. Best wishes, Sabine