Forum: Poser - OFFICIAL


Subject: EJ CLOTHING

GrifonJ opened this issue on Dec 19, 2004 ยท 25 posts


operaguy posted Mon, 20 December 2004 at 7:17 AM

Well, I just read through chapter 34 on the Cloth Room. Yikes, someone put a lot of effort into this module. The attacks possible for simulation behaviour, dynamics and collision detection are expansive. As always, the complexity telegraphs to me that high control could be lurking in there, accompanied by high responsibility for learning the tool. Fair enough.

And Curious puts in plenty of alerts about sys resources and the price in render time for dynamic cloth! I consider myself warned.

There's not much in chapter 34 about actually CREATING clothes!

I gather you bring a prop into the cloth room, such as Vickie's Morphing Cocktail Dress, and clothify it. Then what? How do you EJ-ify it?

Or, do you start from nothing and build up a clothified cloth from the ground up, then apply a texture such as 'denim' etc.? How would you EJ-ify that?

Maybe you 'drape' the cloth over EJ?

Can anyone generally describe the approach?

::::: Opera :::::

Message edited on: 12/20/2004 07:19