Philywebrider opened this issue on Dec 18, 2004 ยท 69 posts
duanemoody posted Mon, 20 December 2004 at 8:09 AM
Jim, when you cooked up the first Poser CPU benchmark test OS 9 was roughly comparable to Windows in terms of overhead so it wasn't as much of an issue. I'm running OS X (a full implementation of UNIX), not Windows; in raw CPU benchmarks a G5 is still generally faster than a Pentium but no one ever claimed UNIX was small. Add to this the fact that when pressed for details, CL grudgingly admits a large portion of Poser 5's code hasn't been ported from Carbon to Mach yet; for the rest of you out there this means it's still essentially running as OS 9 code, through a compatibility layer instead of written for the native OS. An app written for Win98 running in XP doesn't have this kind of hurdle to go through. Every other app I run on the Mac that's written for OS X from the ground up is blazingly fast, 3D apps included. Presumably Poser 6 will be truly OS X native code and this test will be more relevant between platforms. At this point, you probably also need to ask PC/Mac users to state what kind of memory they have in their boxen, not just how much. Access times are just as likely to be based on the type and it does make a difference. That said, the render takes 441s on a dual 1.8 G5 system running OS X 10.3.7 with 1GB DDR SDRAM.
Message edited on: 12/20/2004 08:16