jentron opened this issue on Nov 20, 2004 ยท 18 posts
face_off posted Mon, 20 December 2004 at 6:10 PM
Hi Jentron. I played around with using Poser figures in the Ogre 3d engine - with the long term view of doing a game. That was about 12 months ago - and the code is still in OpenSource at Ogre. The end result was that 1) V3 was too-high poly - around 20fps at best on my Geforce 3. Don and V1 were around 80 fps from memory - the performance depends a lot of the materials and textures. 2) I was also importing the skeletons, and the joint parameters were a nightmare. In the end, I determined it wasn't feasible to use these models for a game. But the code is all sitting there is you want it....
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