spothmann opened this issue on Dec 19, 2004 ยท 14 posts
spothmann posted Tue, 21 December 2004 at 9:03 AM
Doesn't it depend a little on how the contrasts are on the bumpmap? If you have every grayscale from black to white on your bumpmap or just something that floats around 50% gray makes a difference... ;-) Anyway... a) as I wrote in my first posting, that was the first rendering test in P5 with this texture. So... settings are subject to change... but... b) as we have by now found out, this still doesn't explain the existence of a nonexistent mesh displacement map in her face.... ;-) Pktchen: Test test test TEEEESSST... Renderrenderrenderrender... oh, wass'n das. DATT sieht abba komisch aus, datt schlepp ich ma' ins Forum... ... ja... ;-D