spothmann opened this issue on Dec 19, 2004 ยท 14 posts
richardson posted Tue, 21 December 2004 at 11:55 AM
You can pull a wire from the texture directly down to bump and set it to 0.01 and get a fine effect without the added burden of a bumpmap. If you're going for a custom surface, then by all means make a custom bumpmap and attach it as a separate map. Don't forget to set displacement bounds (0.011)minimum or you'll get this effect again. Displacement is a nice feature to test in P5, too.