PapaBlueMarlin opened this issue on Dec 21, 2004 ยท 19 posts
face_off posted Tue, 21 December 2004 at 2:44 PM
ParaBlueMarlin... 1) There is no noticeable increase in rendertime. 2) I really believe that you need fewer lights than normal (which also reduces rendertime). The node system 'adds light' to your texturemap in certain areas, so you don't need compensatory (is that a word?) lights. Also, as normal, if you get too much light in your scene, FireFly will give-off a yellowing of the highlight areas - which is ugly. The principals behind the script (fake sss) apply most when you have a strong main light sources (a camera flash, or the sun), and apply least in cloudy outdoor situations (where ambient occlusion occurs). From what I can tell, big light kits are designed to simulate the outdoor cloudy environment, and do not have a strong main source light, so the RealSkinShader script will provide a less-realistic result than with a strong main light source setup. Having said that, I've used it on a 15 light setup, and the results from the script still looked much better than without the script. But not (IMHO) as good as a 4 light setup. Now that I've confused the hell out of everyone, I'll move the the next topic... 3) As Richardson said, it works with any V3 or M3 textureset. But it can't convert an appauling textureset into something photoreal! Experimenting with different textures, I personally like the results gained with using maps which have a fair bit of red in them. I haven't tried it will Elle. 4) As everyone has said above, it doesn't do the eyes or fingernails. An issue uncovered yesterday....when you use the script on V2, you need to copy the node setup from the SkinHead to the Eyebrow material (since for some reason the Eyebrow material on V2 is skin, not a transmap). Works perfectly on V3/M3 and the P4/5 figures. There is also a simple script change required to get it to work with Aiko 3.0. Hope that helps.
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