Dave opened this issue on Dec 20, 2004 ยท 10 posts
face_off posted Tue, 21 December 2004 at 2:57 PM
Interesting node network you have there. Would live to see a rendered image using it. I was never able to get realistic results from the skin node. I also did a heap of testing on the translucent plug (thinking it could be the key to sss), however deterimed that it was identical in every way to ambient! Anyway, there are 3 options here David.... 1) Save the node setup for one of the head materials, and one of the skin materials to the library. Then write a script to apply those materials to the required body parts. This is probably the easiest method by far. 2) Remap the materials in the V3 obj file so that she only has one material that covers all of SkinBody (ie. merge SkinHip, SkinTorso, SkinLeg, etc), and one material for all the head textures (SkinHead, Lips, InnerMouth, etc). This is how I test all my new node setups - but the remapping is /hard/ (but only needs to be done once). 3) Buy my script, take it appart, take the bits that create the materials, and rewire to your node setup above. Would probably take you about 24hrs of coding....but certainly doable. Hope that helps.
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