peevee opened this issue on Dec 20, 2004 ยท 11 posts
pdxjims posted Tue, 21 December 2004 at 5:18 PM
No, that's not my method. But it'd work in combination with the face room. My method involves taking an existing texture (one I've created myself), applying it to a figure, then running your script. I then save the resulting materials for skintorso and skinhead to my materials library. I then delete the figure and load a 1 sided square prop, and apply the materials I've saved to it (resizing the square to 3X4 ratio and filling the render window. I then render the image to a new window at 3000X4000. You do have to adjust the lighting to get a very even and flat surface. I suppose you could create a face texture using the render-the-figure-to-reference pose idea. Apply the skin shader instead of the texture map, render one frontal and one side face view, then use the face room to generate the texture for Don or Judy (Mike 2 or V2), then use the UTC to convert the texture to M3/V3. I think I'll try reloading Don and Judy and trying that, if I can ever find my P5 disc in the Christmas hell I'm living in this month.