Forum: Poser - OFFICIAL


Subject: Shouldn't MAT mechanics be in .MT5 Material files now?

duanemoody opened this issue on Dec 22, 2004 ยท 10 posts


face_off posted Wed, 22 December 2004 at 11:33 PM

I'm not quite sure I understand the thread here, but reading it gave me an idea...You could write a phython script to enable you to select an MT5 file, and a bunch of materials in your figure, and it would apply that MT5 file to those materials. The code to do this is actually enbedded in the RealSkinShader, and it might be a neat tool to have. Would get around the complete absense of any phython methods to modify the mat room nodes.

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