wolf359 opened this issue on Dec 22, 2004 ยท 8 posts
face_off posted Wed, 22 December 2004 at 11:40 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=805665&Start=1&Artist=face%5Foff&ByArtist=Yes
I would have to say that applying displacement mapping from ZBrush to Poser figures is INCREDIBLY hard. I did it once (see link to my gallery image) - but it was not easy. The probably is that you paint your displacements in zrush onto your figure, but it creates a displacement map for a slightly modified figure, not your original one (yes, I know the doco says otherwise - but try it yourself). So for the image above, I had to delete Don, then import the new cage in (from ZBrush), and apply the displacement map to it. Displacement mapping is (IMHO) not quite what it is cracked up to be. For starters, if you have concave areas (like Don's spine), it causes problems, since the two sides of the cave - if displaced enough, end up crossing over (and you can see examples of it in my image above). I think we need to wait for the next generation of modelling packages before this becomes viable for Poser human figures.Creator of PoserPhysics
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