operaguy opened this issue on Dec 22, 2004 ยท 21 posts
maxxxmodelz posted Thu, 23 December 2004 at 2:01 AM
"the main thing I am sorry to see drop away, however, taking my poser characters into Vue, is face_off's Skin Shader and various other proceedural materials I am just coming to love in Poser." Yeah, I know what you mean, but you're better off just using Vue anyway I think, even if you solve this problem. Using Poser without network rendering for commercial animation is a bit risky, and you can end up totally blowing a deadline trying to solve mundane problems like this, as you're probably aware already. Currently, I'm just using Poser's renderer to proof the motions and timing before exporting to another app for final render. I have no idea how deep Vue 4's shader system is, but face-off's skin shader can be manually translated to other apps that utilize procedural shaders, even if they aren't based on a node system. It has to be done by hand of course, but as long as you can save the result, you only have to do it once. In fact, I created one in Max that gives almost identical results to this one in Poser. It all depends on the complexity of the application's shader system, and your knowledge with it's materials. At any rate, good luck with this, and keep us posted as to how you do.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.