Forum: Poser - OFFICIAL


Subject: Maybe it's just me but...

zorares opened this issue on Dec 22, 2004 ยท 46 posts


lmckenzie posted Thu, 23 December 2004 at 3:09 PM

Attached Link: http://www.cgtalk.com/archive/index.php/t-12472.html

"...lot of these eye problems could be solved by more postwork..." That's certainly true, especially, if you accept that a skilled painter can achieve realism more effectively than most 3D examples. I think the downsides to the postwork approach are 1. Not everyone is good at it and 2. It effectively eliminates animation. Of course, currently, for Poser, you're probably not looking at a large amount of animation being done with closeups where the eyes are that critical but just speaking generally, and perhaps looking toward the future. Link-interesting thread on CGTalk about creating "Pixar eyes," including a few words from a Pixar animator on how they do it. Even includes a reference to -shudder- Renderosity :-)

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