zorares opened this issue on Dec 22, 2004 ยท 46 posts
duanemoody posted Thu, 23 December 2004 at 4:00 PM
Does having refraction in the cornea address this? Assuming P5 can't do refraction, the point of the idea is to simulate the refraction mechanics with the shader reading the corneal poly's normals, the angle of the camera viewing them, and to recalculate the displacement based on it. If P5 can do refraction the above is a total waste of time.