Robo2010 opened this issue on Dec 23, 2004 ยท 37 posts
Helgard posted Thu, 23 December 2004 at 5:39 PM
Robo, after you have modelled it in Wings, you can UV map it in Wings, or you can export it as an object file. Then import that object file into UVMapper, the free version will do, and map it using Planar on the Y-axis. This will give you a top down veiw of the part. When you map it, do not select the "scale" tick box. Then export that template, and open that template in any arts or graphics program, and texture it like normal. I am sure Dr Geep will explain this better, with pictures, etc, but this may just get you started.
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