Well, I finally did it. After using Geeps technique. Instead of using the ball. Many tries, I used a cylinder, and two blocks. I scaled the cylinder down to 10% (Y-Axix). Selected my areas in grouping, made a new prop. Deleted the cylinder, and then scaled the blocks to match the new prop ends, then to make one complete prop. Exported all, and then imported it. Grouped all, then export again, then used the old UVmapping (I have a back-up HD drive I had to put in computer to get file) to make a texture file, save obj in UVmapping. Made a texture really quick. Not the best. Because I have no time to adjust, only see the results and the pic above is the outcome. I am one happy camper now. Taking a rest for the next few days. Then will redo. Getting headache, and need to do family stuff. :-)
Message edited on: 12/24/2004 14:32