kaweki, perspective is only really in 3d world. we usually call it binocular vision. ( two eyes ) the perspective view in a 3d application adds the depth that the ordinal views don't have. this is why there is no locked co-ordinate axis with perspective view. walk around a building, your perspective changes constantly. the co-ordinate axis of your view is constantly changing. what is really useless is applications with only 1 view. specially when that view has locked co-ordinate axis. poser isn't real 3d? not. it isn't real modelling. ( create a Vicky in poser, not possible ) poser is an home user animation tool. that is the target market for it. look at the "professional" animation tools. particle streams, collision detection, network rendering. dynamic materials, animation of both camera and character. poser has the last 2. hmm... maybe if they said it's not "professional 3d" they would be accurate. and it was never intended for professional use. the interface alone says that much. all the professional apps have small controls, not the metacreations big goopy buttons like bryce and poser. attached image is from one of the "professional" packages. look at the way the controls are kept completely out of the viewport, maximising usefullness of workspace. all controls are easily located.