This one is about posing techniques........ One mistake often done in 3d is the misconception that both eyes face directly forward. I point this out only as that it causes most of the crosseye problems people have in animations and renders. If you point both eyes at one center they will cross even if it is slight. I would suggest trying this to see if you like it. -Parent two balls on a bar or prop. -Name one right and the other left respectively. -Point each eye at the ball it is for. -Move the balls or scale the parent till it looks right. This allows the eyes to follow a target and look softer and more realistic. Just an idea to try, Anton
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
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