srrdude opened this issue on Dec 26, 2004 ยท 102 posts
joezabel posted Sun, 26 December 2004 at 8:25 PM
People come at it from different perspectives. I'm a graphic novelist. I'm not interested in becoming a master of 3D modeling. What interests me is showing how realistic 3D artwork can be used to create an interesting comics story. So, within reason, I want to get the best models that are out there and use them to create. And since a graphic novel consists of hundreds of images and a wide spectrum of scenes and events, I want to be able to produce a finished graphic fast, fast, fast. In my current project I'm trying to produce about 15 finished images per week. That doesn't leave a lot of time for development. Even using Daz3d models, I'm constantly frustrated by how long development takes, and how many limitations I run into. This weekend I spent hours developing a character with David, only to find that David doesn't have the clothes I need for the character, so I redid the entire character with Michael. The whole process cost me an entire day! Anyway, we all have different priorities, and it's important to keep that in mind.