Forum: Poser - OFFICIAL


Subject: Why isn't 3D getting easier?

RickRodriguez opened this issue on Dec 27, 2004 ยท 73 posts


maxxxmodelz posted Mon, 27 December 2004 at 1:17 AM

Well, no offense man... I see where you're coming from, but it puts a knot in my stomach whenever I hear people complain that they have to WORK to get what they want out of an application. :-) People always demand MORE functionality, MORE features, MORE capability to create whatever they can imagine, yet they also want the program to walk them by the hand through the entire process. It must be a reflection of our culture. We want FAST food, we want it made to order, and we want it NOW. Then when it tastes like crap, we complain. There are applications out there that let you design a room like you have suggested, by simply telling it you want an 8 foot door put here or there, windows, etc. But in order to get full customization of the elements in a scene, to your exact specifications, you need some manual parameters to dictate to the application what you want it to do. Using a wizard for everything couldn't possibly allow you to create something exactly the way you want it, while at the same time allow you to create something that's unique from everyone else's works. In order to do that, you still need to have parameters that allow manual input. "Why couldn't a program offer set and prop primitives that could be customized (including materials) via a Wizard? Think of the time and effort that could be saved." This is exactly what I have found available in some programs. In Max, for example, there are plugins with which you can put a chair in a scene, and using a parameter panel, customize the chair to your specifications. There's another one for trees, walls, etc. There are literally dozens of primitives objects pre-installed with the app, of all shapes, that you can customize in infinite ways to use as starting points in your scenes. 3D has come a long way IMHO, and is getting easier every year. No, it's not "instant" yet, nor will it ever be truly instant for most users who want to utilize the software to create unique and specific projects. There should be, and probably will always be, manual manipulation required on some level.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.