They seem to work for me. The above pic is a low res sphere with a displacement map created in zbrush. I just do what it describes in the zbrush displacement mapping tutorial (the zscript with the telephone). Key points: *Don't try it on models with overlapping UV coords. If you want to work on Vicki or something, separate the model into one obj file for each template and then work on them separately. You won't be able to match the seems easily. *Make sure you store a morph target when you first import the model and make sure you switch back to the morph target at the end when you make the displacement map.
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