RickRodriguez opened this issue on Dec 27, 2004 ยท 73 posts
Jaqui posted Mon, 27 December 2004 at 3:57 AM
well you do have the option, in all 3d apps, of setting up a library of presets, like lighting for different scenes, basic planes for walls etc, which you then just have to make texture maps for the actual type of floor or wall you want. the more effort you put into building your libraries, the more you can point and click for the real basics. the real problem in 3D isn't the complexity of it, it's that lack of standardisation between applications, as in the way a loft works. or an extrude. case in point, max's version of loft is closer to rhino's extrude. and max's extrude is more like rhino's loft. this also extends to the 2d apps, and is just as drastic in differences. Vue has wonderfull atmospheric presets, and easily altered once you become familiar with thier interface. R Hatch, take a look at the gimp, 5 separate windows as soon as you open a picture in it. can't stand that style of interface myself. it's called ( technically ) an MDI (Multiple [Top level Window] Document Interface )