Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=843833&Start=1&Artist=eyeland&ByArtist=Yes
For those of us who hate to copy and pasteBryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=819422
A friend of mine, Morris does some incredible work with XD then uses them in Bryce - link is an example but take a look through the rest of his gallery :-)Gill
Attached Link: http://www.xenodream.com/mainindex.htm
And for those who wondered about the program... :-) Nice pic. But, for me, the utility of XenoDream would be limited. I'm not into fractals. There could be quite a lot of usage for corals and similar stuff, though. How big are the meshes? OBJ format is not wxactly noted for its compactness.-- erlik
Erlik - The 4 obj files I used in my piece ranged from 2mb to 13mb & the resulting Bryce file (which included a few other imported models) was a little over 50mb. XenoDream's export function does have several controls that allow you to optimize the size, but I haven't played with them yet. As for the utility of the models, if you're interested primarily in realism, I would agree that they probably wouldn't be very useful. Personally, I have absolutely no interest in realism - I create only internal landscapes, so for me it's an effective & unique tool in my arsenal...
"Every child is an artist.
The problem is how to remain an artist once we grow up."
-
Picasso
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've been admiring some of the impressive images created with XenoDream for some time, but was unwilling to give up Bryce as my composing & rendering environment, so didn't take the plunge. But finally, as of a few days ago, XenoDream 1.5, which has a mesh export function, became available - so I bought & downloaded a copy. I've just barely started the tutorials & it definitely isn't as intuitive an environment as Bryce, but it is powerful & has a lot of preset shapes & functions that make it relatively easy to generate very nice models. I've been able to import several XenoDream models into Bryce & am very happy with the results so far. Here's a link to the latest image I created, that incorporates 4 such models: http://www.renderosity.com/viewed.ez?galleryid=843833&Start=1&Artist=eyeland&ByArtist=Yes
"Every child is an artist. The problem is how to remain an artist once we grow up." - Picasso