srrdude opened this issue on Dec 26, 2004 ยท 102 posts
looniper posted Mon, 27 December 2004 at 10:10 AM
Operaguy, it is ineptitude, because with the various morphs available for V3, you can use her to duplicate nearly any other figure out there, including the males. The problem is that many don't bother to do any morphing at all, they just pose, add a sword, drop her in a temple, and hit render. (I'm so glad NVIATWAS are on the decline again!) Then there is also the "assembly hobyist" factor. Those who make these scenes simply to see what they can build with a given set of tools. (pick 10 random items sometime and see what you can do, it can be interesting) As to creating props and figures.. I, at last count, had over 600 DAZ products, and I didn't even bother counting the Rendo' products or any freebies. So yes, I will call it an addiction. But I still create my own figures, props and textures when the need arises (or when I get into that modeling mindset that overtakes me now and then). It is just as has been mentioned... An artist will use whatever tools it takes to get the results they desire. Easier tools simply mean they can finish and move on to the next project sooner. Personally, I find modeling, morphing, and texturing to be just as much an artistic endevour as scene creation. Then again, unless you do some renders, a 32 hour stretch modeling in Lightwave expresses very little to anyone but yourself. ;) Khai, the polygon count of a figure determines how changable it is. JarJar and Gollum didn't have much morphing to do. It is an absolute, that the versatility of any 3D figure is directly proportional to its polygon count. (NURBS and such discounted of course, for their complete lack of polygons) Joints can always be changed, textures swap out with just a click, but you can only morph a figure so far before those stretching polys start making some ugly effects.