Vidar opened this issue on Dec 21, 2004 ยท 13 posts
bluetone posted Mon, 27 December 2004 at 11:03 AM
How about using an elevation shader and then having the glow only in one part so that the sparkles would only happen at certain places... OR... Using 'fake fresnel' from the Shader Pak would allow for mixing in the 'sprkle' glow only from certain angles of the terrain. Just a couple thoughts!