Forum: Poser - OFFICIAL


Subject: Python and collision

xantor opened this issue on Dec 27, 2004 ยท 11 posts


xantor posted Mon, 27 December 2004 at 11:05 AM

You could use the standard breakout type bouncing ball way of animating the collisions the collisions and movements wouldn`t have to be too exact. I knew it would be more difficult for figures that was why I said it would be more likely for props.