RickRodriguez opened this issue on Dec 27, 2004 ยท 73 posts
RickRodriguez posted Mon, 27 December 2004 at 1:22 PM
Thanks for the info.
Okay, getting this back to how to simplify Poser. One thing I don't understand about the software is why it doesn't limit the axis of movement or angles of rotation for joints. It seems to me that this would make posing so much easier if joints behaved like the real world equivalent. Is this the software's limitation or is it because figure designers don't bake those limits into their models?
And what is up with those dial settings? Why are they so seemingly arbitrary? Why give someone a tool that ratchets up to a whole number when the practical limits are in the hundredths?
Message edited on: 12/27/2004 13:23