Forum: Poser - OFFICIAL


Subject: Why isn't 3D getting easier?

RickRodriguez opened this issue on Dec 27, 2004 ยท 73 posts


duanemoody posted Mon, 27 December 2004 at 2:46 PM

Rick. It takes a team, no, a studio to create the kind of work you see in professional animation. Guys like the one running Red Meat Construction Set spend their entire career doing nothing except lighting. Another artist is responsible for texturing Gollum. Someone else designs the mechanics for Green Goblin's costume to ensure it conforms to the lycra/fiberglass suit Willem Dafoe and his stuntman wears. Another guy is busy figuring out that Manhattan is best simulated by painstakingly remodeling the entire city's buildings one by one and then wrapping the photos they took midday around them as image/texturemaps. Someone else is dealing with how to "relight" those daytime-mapped buildings for nighttime scenes. Another artist is working out a burning skin shader for a special effect. Even totally CG productions like The Incredibles require technical experts in separate fields (lighting, texturing, tailoring, body mechanics, etc.) to manage the output you see on the big screen. What you're blithely asking for is someone to write a program which puts a simple interface on a task that should be ideally not done by an individual. For every Kerry Conran there's -- well, there's really only one Kerry Conran. Art is work. Master engraver Barry Moser once said that talent is as useful as tits on a boar; it's the acceptance and application of discipline that makes memorable art. Hollywood keeps pushing the bar beyond what Poser can do and Poser does its best to keep up; the rest is your responsibility. If it wasn't a killing floor we wouldn't have this forum or a need for it. Apologies if this sounds unsympathetic.