Forum: Bryce


Subject: Desolation WIP

lordstormdragon opened this issue on Dec 26, 2004 ยท 8 posts


lordstormdragon posted Mon, 27 December 2004 at 3:26 PM

Thanks, DVD. It's the photo-sky (Mayang's) + Brycean sky method. I merely took 5 2d squares, mapped the photo-sky to them, and positioned them in a huge, distant box formation around the scene. This way, the water will pick up skies from each side and the back and top of the scene, as well as the 2D square stretched out in the camera's viewpoint... I'd normally use a half-sphere, but there were few artifacts so I just left it that way... So you set the 2d sky photo to Blend Transparency, and the Brycean sky comes through a bit since it's infinitely behind everything. Turn up the bump to 500 on the 2d photo-sky, and boom, you're in...