7/8'sIrish opened this issue on Dec 26, 2004 ยท 40 posts
Ajax posted Mon, 27 December 2004 at 11:34 PM
When you're finished, you slide the subdivision level all the way back to the lowest level of subdivision (ie back to your undivided model). At this point you should notice that the basic shape of your mesh has changed. If you output a displacement map now, you'll get one that's designed to work with the new mesh, not the old one. To avoid that you go back to Morph Target in the Tool menu and press the switch button. You'll see the mesh go back to it's original state.
Now you can generate the displacement map (note: don't slide the subdivision back down to 6 or wherever, no matter how intuitive that seems. Keep it at the low res level while you generate the map).
Message edited on: 12/27/2004 23:37
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