Face Off, Here's a pic of default Vicki3 rendered in Poser with a Zbrush displacement map. It's done with basically the procedure I described. The difference is that I always import a fresh copy of the mesh into Zbrush just before generating the displacement map instead of switching back the MT. That's because I never remember to store the MT at the start. Try doing it that way and see what happens. Also, to allow myself more levels of subdivision to play with, I only work on part of the body. The model I imported to work on only had Vicki's torso, but the model you see in the render is of course the full Vicki. That way I can get more detail into the displacment area - as long as I don't want anything that crosses from the torso to the thighs or arms.
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