Forum: Poser - OFFICIAL


Subject: Zbrush displacement maps in Poser5?

7/8'sIrish opened this issue on Dec 26, 2004 ยท 40 posts


face_off posted Tue, 28 December 2004 at 3:11 PM

Interesting Ajax. Firstly, yes I tried importing the original model back in - but got the same result. Secondly, I was painting displacements on a posed and exported V3 (rather than the original obj that comes from DAZ). From what I can tell, when you export from P5, the obj is structurally different from the original V3 obj (ie. different number of vertices and poly's) - even if you don't weld vertices on the export. I suspect if I painted the displacements on the original V3 mesh (like you did) - I would have got better results. Thirdly - all the abnormalities were where body parts were joined. So I would displace a line from her hip to chest, and at the hip/abdomen and abdomen to chest boarder the displacement would not render correctly in P5 (eventhough it looked fine in ZBrush). Looks like you also have some small spotting artifacts in the image above (outside the displaced polys). Did you use Quinlors 16 bit node set-up to get around the 8-16bit issue? Would be interested if you have more luck then I did - I think there is some real potential with displacement maps (ie. make an "aging" map for V3, etc.

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